Summary View Explainer

The Summary tab is your run at a glance — the screen you screenshot when the run ends, or when your linked pair finally clutches a gym. It reads top to bottom like a trophy shelf.

Badges: double-click to earn

Every badge for your region lines the top of the Summary. Earned badges glow; unearned ones sit dimmed.

  • Double-click a badge to mark it earned. (Hover for a hint tooltip — it's a double-click, not a single click, which is easy to miss.)
  • Earning a badge also adds it as a milestone row on your Timeline, so your badge history sits in chronological order alongside your catches.
  • Double-click again to un-earn it — which also removes that timeline row.

You can also add badges from the Timeline's "Add Location or Badge" select; both surfaces stay in sync because a badge is a timeline row.

Teams, face to face

Below the badges, each trainer's current team lines up facing the other — sprites and nicknames, linked pairs in formation. Sprites always show the latest evolution automatically: log an evolution event on the Timeline and the Summary updates itself.

🪦 The graveyard

The fallen, remembered forever, shown for each trainer. In a soullocke the graveyard fills two-by-two — every loss here is a pair.

🖥 The box

Everyone on the bench, per trainer.

What Summary is (and isn't) for

Summary is read-only by design, with one exception — badge toggling. To log catches, deaths, moves, or evolutions, use the Timeline; to rearrange teams, use the Box tab or the Timeline's Move flow. Summary is for seeing where the run stands, and for showing off.